namespace sprite{

class texture:public model{	
	
	GLuint tex;

	public:
		texture();
		texture(int type, void* rec);
		texture(const texture& tex);
		~texture();
		GLuint GetTex() const;
		void LoadTexture(int type, void* rec);
		void SetTextureParam(GLenum name,GLenum param);
		//void DrawTex();

};

}